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Financial Times
Gaming rules change as Facebook lures 200m with poker and pets
By Chris Nuttall in San Francisco
Published: April 6 2009 03:00 | Last updated: April 6 2009 03:00

Spectacular growth in online social gaming is prompting companies such as Google to enter the market and developers to rethink how they design video games.

The trend is seeing the social network Facebook emerge as the world's biggest gaming platform. It is closing on 200m active members and its most popular application installed by users is a game - Texas Hold 'em Poker - played by 11m people.

Pet Society , where players create pets and their homes and exercise and care for them with friends, is even more popular in terms of daily players. It has 9m players, with more than 60 per cent of them returning every day to look after their creatures.

The leading publishers on Facebook are San Francisco's Zynga and London-based Playfish, which developed Pet Society and has attracted 60m players to its games in 18 months.

Kristian Segerstråle, chief executive of Playfish, says social gaming is more like the social interactions around kicking a ball in a park than the experience of a traditional console video game.

"The emotional driver for you to play is not the kind of fight or flight emotions which tend to happen between you and the screen on consoles, but the much more powerful emotions of you and your real world friends," Mr Segerstråle says.

"It can be competition, cooperation, expression, communication, just like in real world games."

Social gaming was a hot topic at last month's Game Developers Conference in San Francisco.

"The biggest shift is that, in the past, most of the social gaming has been with people that you don't know. With Facebook that's completely changed," says Brian Fargo, a game developer.

He describes a bowling game on Facebook where he can see his friends and their high scores.

"I want to play now because I want to beat them. The social dynamic of knowing the people out there really changes things for me," Mr Fargo says.

Online gaming on services such as Microsoft's Xbox Live, which has 17m members worldwide, or PC casual gaming destinations such as Pogo or Big Fish generally takes place between strangers.

Facebook is not charging developers for games, mainly because they are initially free and the service is focused on expanding its user base.

 

 

 

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  • 呵呵 蟲姐終於回來了
    之前看過不少蟲姐的教學
    得益不少 特此前來感謝感謝 =v=
  • 呵呵這真的是頗有趣的觀察, 也說中了目前趨勢...! ^^ 比起一些打打殺殺練等升級的遊戲比起來, 這種貼近生活又跟現實中的朋友可以直接互動到的遊戲反而讓人倍感親切哩.

    還有兩點就是: 這種的比較不耗時間 XD想玩就玩, 但有時候反而就是這種的才玩更久...! 然後這社交遊戲女生也比較能接受 ^^ 像我姐和她朋友就超愛玩 + 我都可以聽到他們在茶餘飯後討論pet society XD 我覺得這遊戲真的超紅了我的天, 真不敢相信我認識裡面的畫師(沾光? 哈哈)總之... 先恭喜Michu和playfish的成功啦...!
  • 可是有時很不容易進入遊戲 我跟我朋友有時一個晚上要上2.3個小時才上的去

    還有一看就知道是你畫的尤其是pet的hung選項
  • 雖然板主忙於工作沒在更新
    我還是常來看
    幾篇教學真是受益良多!!
    希望工作能快點忙完囉^^~~
  • 女王~ 記得回來啊~

    我也好忙.... +_+
  • RC~~~~~~~~~進不去阿

    > < RC好難進阿~~

    還有我建議一個東西,你們好友可以多一個新加入的群組嗎~就是RC~新加入的好友不是可以參觀拿食材嗎~~
    太多好友的人會找新加入的找到死~~我一個也是遊戲企畫的同事他有@XX個好友@@~~~
    還有問一下RC什麼時候開LV上限我同事很多都27了~

    還有蟲姐~~我有加你唷
    我是林X橙
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